Topic
habit-design
01
02
03

The Half XP LifeQuest Offers When Proof Is Impossible, and Why It Matters
Why LifeQuest uses half-XP self-report instead of HP punishment, and why stronger evidence earns full XP.
Open DevHabit DesignGamificationProof Of Work

What Happens When Planning Feels Like Progress Before the Work Begins?
Planning can feel like progress. See how LifeQuest delays XP until after real effort, so every reward points to work you completed.
Reward PsychologyHabit DesignVerified ProgressGamification

Habit Streaks: What Nico’s Missed Sunday Taught Him About Preserving Progress
Missed a day? Learn why honest streak resets should preserve XP, ranks, and earned progress while making recovery easier.
Habit DesignGamificationStreaksBehavior Change